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The video below showcases an example game of Mur and provides a demonstration of how to set up the board for the subsequent game. The game is complete when the kraken is trapped OR when a player has acquired three ship traps. Whether the game ends by kraken trap or ship trap, the kraken is placed upon the center intersection of the board for the next game. Except for these adjustments the position of the board maintains the game position achieved at the moment the last withdrawal was made. The positions of the pieces comprise the asymmetrical setup for the next game. Prior to watching the example game, it is advisable to thoroughly read the rules and game notation.
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